My Rainbow app on iOS experiences no audio problem with the following scenario, it's very simple.
1. Make a rainbow call from the app to another rainbow party on any device, e.g., iOS, Android or Windows.
2. The other rainbow answered the call, it is established and 2-way audio conversation starts.
3. Hang-up the call from the other rainbow party. -> this triggers the problem.
4. The app makes a call to the same rainbow party, no-audio after the other party answers the call.
For debug purpose, I made a very simple test app that stripes non-essential factors in order to focus on true Rainbow things, it just makes a call to a fixed rainbow account.
Even with the test app (on iOS) I can still reproduce the problem.
When the other party hangs up the test app receives
NSNotification.Name.telephonyServiceDidRemoveCall 2 times.
Has anyone experienced same issue and have any ideas how to fix it?
My test app described above is almost a kind of copy and paste code from SDK > iOS > Getting Started > Managing voice and video calls.
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